Once Ice Wave is available level it along with Hailstorm and Frost Brand to 15. At level 14, put one point into Frost Phase - this is your bug-out skill - and begin leveling Frost Brand, and Hailstorm to 10. When you reach level seven, skill up Hailstorm to five and put one point in Frozen Fate. Once this is done, start leveling Charge Mastery and Icy Blast up to five. Spend your next three points on Charge Mastery, Staff Mastery, and Prismatic Rift. Start by recovering your single Magma Spear point and spend it on Icy Blast. Many of the ice skills freeze, immobilize, stun, or reduce enemies' elemental damage resists which serve to make your attacks even more powerful. I chose ice for crowd control and damage reasons. The paltry dodge chance you get from the dexterity investment just isn't worth it the Embermage is highly susceptible to being one-shotted and you can't risk it hoping for a lucky dodge. I chose three focus, one dexterity, and one vitality the first time I built this character, but it didn't work out. Here's the build: every level, assign three focus and two vitality. This build is challenging early on, but it really begins to shine above level 10 with the Hailstorm skill - especially when you have some Engineer friends using Overload for extra damage against stunned enemies. This is an ice-based Embermage for Elite Hardcore mode.
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